modifiers should have a percentage price adjustment that can work off of the item price
modifiers should have a percentage price adjustment that can work off of the item price. for example a liqour has a set price per shot if you want it as a mixed drink, martini, on rocks or whatever the modifer item can adjust the price useing a percentage to account for the size instead of a set price for modifier because there are many different liquors with different prices.
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patrick mcginley
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